Enthusiasts aren't going to like learning they have to gimp their performance and reboot their PCs to play Dead Space 2 (and ironically Dead Space 1 does not have this problem!) EA should put up an FAQ page about this issue, and ideally the EA Origin client team should leverage the fact that they can check the processor count in a system and issue a warning to anyone launching the game that they're going to experience a problem if they have more than 10 processors, and ideally communicate the work-around to the user (could just be a link to an EA FAQ page). On the flipside, keep in mind that AMD's Zen Summit Ridge is coming out in a couple of months, and that means more enthusiast CPUs (16-processor CPUs to be exact) that Dead Space 2 is just going to crash on launch on (this is in addition to the high end Intel CPUs it's already crashing on). Visceral is probably in crunch right now working on their Star Wars game, and since Dead Space 2 came out 5 years ago, their coders probably don't have the last DS2 build or assets on a workstation ready to test which means there would need to be resources pulled from the Star Wars game just to get things set up to build, test and validate a fix, and I'm guessing the producers running the team over there don't have a lot of interest in diverting their resources right now (their EA overlords probably feel the same). Thanks for replying, and as someone who worked at Rockstar Games for 9 years, I understand how the industry works.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |